New World Aeternum

QA tester on New World, focused on Player Experience, namely Combat and player interactions.

Paragon

QA tester on Paragon. I did deep testing of characters, items and interactions for a living game, ensuring that things worked as intended

Solforge

QA Tester on Solforge, testing out card interaction and aiding with game balance. I deep tested card interactions and played new cards before they were released to the public to ensure that everything worked properly.

Cellec

Cellec was an on campus company that I worked with as a part of my Master's Degree in Game Design at Full Sail. I wrote Game Design Documents and helped fellow students in testing their games and refining their ideas.